Android ndk downloads
GCC Issue Fixed internal compiler error with negative shift amount. Issue Fixed Windows pathname support, by keeping the : character if it looks like it could be part of a Windows path starting with a drive letter. GDB Issue Added fix to only read the current solibs when the linker is consistent. This change speeds up solib event handling. Issue Added fix to make repeated attempts to find solib breakpoints. Change Fixed an issue where gdb would not stop on breakpoints placed in dlopen-ed libraries.
Fixed fenv. Removed unimplemented functions in malloc. Fixed stdint. Replaced link. Removed linux-unistd. Fixed a buffer overflow in ndk-stack-parser. Use the following settings to perform this type of build:. These symbols are exported for ARM builds by the system version of the C library to support legacy native libraries. NDK-generated should never reference them directly.
Removed the following symbols, introduced in GCC 4. Removed unused. This change ensures that if Application. Issue hello-gl2 from android-5 to android-7 native-activity from android-9 to android native-audio from android-9 to android native-plasma from android-9 to android Added new branding for Android executables with a simpler scheme in section.
ABI-tag are deprecated. Added a new script run-tests-all. The script run-tests. List file generation is faster, and it is not regenerated to avoid repeated project rebuilds. Fixed several issues in ndk-gdb : Updated tool to pass flags -e , -d and -s to adb more consistently. Updated tool to accept device serial names containing spaces.
Fixed ndk-build clean on Windows, which was failing to remove. Fixed ndk-build. Fixed libc. Important changes: Added GCC 4. GCC 4. This support is disabled by default. The binutils 2. Without this fix, programs built with -fPIE could not be debugged. Added -z relro and -z now to linker for hardening of internal data sections after linking to guard against security vulnerabilities caused by memory corruption.
Disable hardening of internal data by setting the -z norelro and -z lazy options for the linker. Added branding for Android executables with the. Moved MIPS. Replaced hard-coded values for symbols with correct segment sizes for MIPS. Removed the -mno-shared option from the defaults in the MIPS toolchain. The default for Android toolchain is -fPIC or -fpic if supported.
Fixed compiler not to add -mno-shared in this case. Fixed wrong package names in samples hello-jni and two-libs so that the tests project underneath it can compile. Renamed x86 toolchain prefix from iandroid-linux- to ilinux-android-. Moved libbfd. Added and improved various scripts in the rebuild and test NDK toolchain: Added build-mingwtoolchain. Improved speed of download-toolchain-sources. Added build-host-gcc.
Issue Fixed an issue in which make-standalone-toolchain. Other bug fixes: Fixed ndk-build. The files provided with NDK r7b were not configured properly, resulting in crashes on Tegra2-based devices and others when trying to use certain floating-point functions e. The variable is also recognized by ndk-gdb. On certain devices, where cores are enabled dynamically by the system, the previous implementation would report the total number of active cores the first time the function was called, rather than the total number of physically available cores.
Rebuild your unmodified sources with this version of the NDK and this problem should be completely eliminated. Reverted to binutils 2. Fixed ndk-build on bit Linux. Fixed native Windows build ndk-build. Other build modes were not affected. Fixed a problem where the auto-generated dependency files were ignored.
This meant that updating a header didn't trigger recompilation of sources that included it. Fixed a problem where special characters in files or paths, other than spaces and quotes, were not correctly handled.
This change results in smaller code. It debugs the main application process, instead of the first process listed by ps , which is usually a service process. STLport : Refresh the sources to match the Android platform version. For complete details, see the commit log. STLport : Removed 5 unnecessary static initializers from the library. This change had no impact on correctness, but using the right ABI should provide slightly better performance.
Cygwin: ndk-build no longer creates an empty "NUL" file in the current directory when invoked. Cygwin: Added better automatic dependency detection.
With API Level 14, you can now decode compressed audio e. Added CCache support. This means that either one of the following two lines in your Application. This ensures that the final linking works correctly if you have prebuilt modules that depend on these features. Shortened paths to source and object files that are used in build commands.
This is useful when building projects with a lot of source files, to avoid limits on the maximum command line length supported by your host operating system. The script takes exactly the same arguments as the original ndk-build script. You should not need to install anything else to get a working build system. For example, if a top-level module foo imports a module bar , then both libfoo. Previously, only libfoo.
Static library imports are now properly transitive. For example, if a top-level module foo imports static library bar that imports static library zoo , the libfoo. HTML : Fixed typo. The minimum API level should be 9, not 8 for native activities.
For example, to compile both foo. This ensures that code generated with the standalone toolchain doesn't risk to accidentally depend on a non-stable ABI symbol e. Note that this does not change the NDK ABIs for the corresponding libraries, because each extension must be probed at runtime by the client application.
The following list describes the newly supported extensions: GLES 1. A bug in the packaging script placed them in the wrong location. Fixed atexit usage in shared libraries with the x86standalone toolchain. Fixed make-standalone-toolchain. See the bug for more information. General notes: Adds support for the x86 ABI, which allows you to generate machine code that runs on compatible xbased Android devices. For details and restrictions, see the Content License.
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